Good, but one thing that really bothers me.
Hell, it bothers me in every beat-em up style game.
It's called the "Watch me counter you mid combo" Pretty much every boss has it. And it's annoying as hell. It's such a cheesy tactic. If you want to keep us from non-stop comboing boss, then make them automatically fall down and give them a brief invincibility moment, not make them counter-knock down every time you swing your spoon at them.
Fun, but the AI is way to reactive...
Although overall a major improvement over the first one, the AI reactions to your disease is just plain silly. I made a parasite with NO SYMPTOMS (I sold the starting one), and just starting beefing resistance and transmissions. Meaning my parasite did nothing to the body at all, but was just hardy.
And yet, China decides that Madagascar's 1000 infected people (who feel perfectly fine, mind you) are a danger to the world, and close their borders.
Another note is spread to some countries. Madagascar, by itself is insanely difficult to infect, since all it has is a single shipyard, and borders no other countries. As soon as the world catches on to your Parasite that does nothing, Madagascar follows suit. It took at least 20 minutes for my parasite to get OUT of Madagascar, since apparently no ships were coming to or from the shipyard there.
Also, there's still a few bugs:
Greenland is probably the least reactive country. Maybe it's due to the low population. But their stuff stays open the longest, even if there's only 500 people vommiting, sweating and high fevers running around, dropping like flies.
Sometimes the name doesn't show up, and it just sits there as "Disease Name" Hell, half the top 50 scoreboard is called "DISEASE NAME".
Overall though, the game still was pretty good. It was a defenite advancment over the original, and I liked the explanations for each symptom (no longer do I have to wiki "Necrosis"), and a few other things were neat like the starting traits (biohazard truck crashes, and my disease starts out airborn :D)
Good, but not perfect.
Randomness can be good sometimes, but in excess, it kills the game. What I mean is that I was in the second to last city. I had 4 survivors plus myself, and found myself the hand grenades. I figure I'd use the grenades, and give all my buddies the good machine guns.
Boy did that suck.
As soon as it starts, about 6 fatties with weapons rush and kill EVERY SURVIVOR.
Your survivors getting killed is really irritating, especially when it's by a rushing zombie with a weapon. You can't do shit against that.
To top it off, my new found grenades got glitched when I decided I'd retry. I noticed that insetad of aiming, you angle them for the distance. Well I angled them to go far, and then I couldn't get them to go short anymore. No matter which way he held his arm, they just got chucked away.
To top it off with the weapons, many of the ones that were good before are just horrible now. I was over-joyed when I got the M4 and the AK-47. I was pissed off when I saw that they weren't any better then Uzi I got 10 game days ago. The weapons that should be good should actually be good, and the weapons that should suck should actually suck.
My only other complaint was how the barricade strength got weaker with each town. Seriously, 40 health? Against 6 fatties rushing you with weapons,a nd about another 10 behind them? With no surviviors? It's just impossible.
Even above all this, though, it was still fun. The traps and searching ideas were genious, and I was pleased to see that surivors didn't dissapear every time you decided to look somewhere (probably to equal out with how easily they die in standard gameplay), and I was half-pleased with the fact that you could arm them.
Word to the wise, don't give them the Hunting Rifle. Your character can shoot much faster with hit and score better hits. The only things I saw they were good with were the shotguns. I'll admit, the Composite Bow was a surprise.
So, fix the problems with rushers (christ, make it so they can't have weapons or something) and I'll be happy.
Great, but could use a few tweaks.
I used to play A lot of Tower defense games back when I played Warcraft III. This closely resembles the Autumn TD, where you have two fronts to cover.
Although there's only 6 towers, they're all pretty awesome, especially when upgraded a bunch. But there's some things that I think you shoud change / add.
-Change the name of the SAM missile launcher. It's not a SAM. SAM means surface to AIR. You should change the namto SSM, for Surface to Surface. Because it aint shootin air at all.
-Give some sort of boost to the Sonic tower. Either up it's Paralyze chance or ge it a an ROF or power boost, or something. The paralys bonus isn't really worth it unless you mass the towers, and they're only about as strong as a Vulcan tower.
-Gold bewteen rounds. Maybe like 10 or 15. Or maybe a small bonus amount for getting every enemy.
-Fix where the enemies come from. You have one coming from the left and one from the top. I assumed the arrows meant where they were coming from.
-Some stage music perhaps?
Overall, though, it's a pretty good game. Thumbs up.
Good, but slightly flawed in some respects.
The choice of characters were great, and their stories were more then interesting (Piconjo's was my favorite, priceless smile).
However, some things really bugged me about it.
-Infinite air combos- The computer loves to abuse this with Samurai Asshole, but it's pretty much possible with almost all the characters. Since you go upwards with each air attack, you saty aligned, and thre's little cooldown on each attack, so if you hit them at the right angle, boom, infinte. There's juggling, and there's infintes. Two different things.
-One at a time now!- I don't mean this as one on one fights only, but if you're going to put multiple adversaries in, at least make it possible to hit more then one of them at the same time. If two opponents are right next to each other, you can't beat them, because you'll only hit one, and the other will beat the shit out of you.
Other then those two main things, the game was awesome.
For your first point, I'd suggest brushing up on the parry. Press block just as you're being hit and you'll stun and toss the attacker. Breaks those air combos real quick.
For the second one, I had a hard time picking whether to attack all or one, and stand by my eventual decision. It's not too hard to seperate them from each other, especially in the air. Just keep movin'.
Thanks for the kind words!
OMFG! Where are my razors?
My favorite line of the whole thing.
The game itself was very well done. Not overly complicated like the DNA simgirl one, but not so simplistic either. I especially liked how, fo some extra bucks, a good boost in stats, as well as the overtime thing for work.
Things I didn't like though:
1. Poopy ending (at least for saving Nene). C'mon man, same as in the first one. No real ending except for a line of text.
2. Random work events: It's not the events themselves I didn't like, but rather how it was completly 50/50 luck based questions. Regardless of how logical one response may sound, it can screw you over. For example, one event had you beiung questioned about a co-worker who may or may not have deliberatly caused an accident. I choose to defend him (as I'm sure anyone with a heart would), but I apparently end up stumbling my words. WTF? Also, there was another one with you and Mr. X on a paintball team. How was I supposed to figure the answer to that one?
3. Mild problem with battles: If you used a move, and failed, then the next move of your opponent would be the name of what you tried to use.
4. Again with battles: WAY to common. I wasted a whole day trying to get the girl at the bar due to random battles. Since you don't get anything else but some money, it hardly seems worth the trouble.
5. Another thing about battles: I was unable to find anything regarding which type beats which, except for maybe that athletic / jock beats the nerd / smart. Does Cool beat Wierd? I don't know, and the damage difference seemd mild, so in most cases you were better off going between Downvote and Fiffen.
Other then that, you gets 5 and tens.
P.S. MAKE SOME FREAKING ENDINGS!!!
Can't think of anything wrong, though it's kind of funny when you search for survivors, find one and lose one.
Ran into some wierd bug though. On day 14, about a 1/3 of the way through the night, my character stopped reloading or shooting entirely. I couldn't reload, shoot, or switch weapons. I could still walk around though.
Defenitly could use some improvement
I actually saw this because I'm a fan of NightHawk22 and Dimrain47's music. So you get a + there.
The game itself isn't anything special. It's pong, so you can't expect a lot. Extreme mode is good, as it throws you right in the game.
Frick mode really turned me off though. I know it's supposed to be "so crazy you can't do shit". But I'd at least like to be able to do SOME shit and have my input correlate with the output. I actually left my "Pico paddle" in the center for a while and watched as the ball passed THROUGH the paddle and watched as each time it got to my side of the screen, the opponents score went up.
If you made it at least RESPOND to the player paddle in this mode, you'd get a much higher score.
Yea, I know what you're saying. I really don't know why it's doing that, and I've just recently (with the last review or so) noticed the problem you've pointed out.
I'm not too sure why it's doing that, but I'm still trying to fix it. I'll edit the comment with the fix when I updated it.
But I still don't think you should have rated this a 4, JUST because of frick mode. I think that's a little unfair, but as you see fit, be it yours.
Thanks for the intuitive review :)
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