Good, but not perfect.
Randomness can be good sometimes, but in excess, it kills the game. What I mean is that I was in the second to last city. I had 4 survivors plus myself, and found myself the hand grenades. I figure I'd use the grenades, and give all my buddies the good machine guns.
Boy did that suck.
As soon as it starts, about 6 fatties with weapons rush and kill EVERY SURVIVOR.
Your survivors getting killed is really irritating, especially when it's by a rushing zombie with a weapon. You can't do shit against that.
To top it off, my new found grenades got glitched when I decided I'd retry. I noticed that insetad of aiming, you angle them for the distance. Well I angled them to go far, and then I couldn't get them to go short anymore. No matter which way he held his arm, they just got chucked away.
To top it off with the weapons, many of the ones that were good before are just horrible now. I was over-joyed when I got the M4 and the AK-47. I was pissed off when I saw that they weren't any better then Uzi I got 10 game days ago. The weapons that should be good should actually be good, and the weapons that should suck should actually suck.
My only other complaint was how the barricade strength got weaker with each town. Seriously, 40 health? Against 6 fatties rushing you with weapons,a nd about another 10 behind them? With no surviviors? It's just impossible.
Even above all this, though, it was still fun. The traps and searching ideas were genious, and I was pleased to see that surivors didn't dissapear every time you decided to look somewhere (probably to equal out with how easily they die in standard gameplay), and I was half-pleased with the fact that you could arm them.
Word to the wise, don't give them the Hunting Rifle. Your character can shoot much faster with hit and score better hits. The only things I saw they were good with were the shotguns. I'll admit, the Composite Bow was a surprise.
So, fix the problems with rushers (christ, make it so they can't have weapons or something) and I'll be happy.